By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

Real agilists do not weigh themselves down with libraries of books, they preserve their vital details convenient with them always. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying client, making plans, crew, and developer strategies that will help you be successful on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, instructing instruments, and dialog items. Why now not get units in your complete workforce or organization?

This complete set of playing cards is an crucial source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and assistance for training agile groups. workforce individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of worthwhile counsel and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

shrewdpermanent! every one card has years of useful adventure in the back of it.

transportable! playing cards healthy simply on your pocket or backpack.

An vital software for any agile workforce, and vital for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 parts: making plans, group, coding, and agile options. front of every card is a short record - a precis of the belongings you need to know and be mindful. The again presents additional aspect on all the bullet issues, and gives sage nuggets of information in response to vast expert adventure. Tape the playing cards in your wall, stick them in your display screen, and get agile fast.

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Stark BVCs don’t exist to convince others of your team’s excellence. Don’t mask problems with them—use BVCs to display progress and expose problems. Download from Wow! com> 27 Shu-Ha-Ri shu Embracing the kata ha Diverging from the kata ri Discarding the kata Download from Wow! com> Card 27—S HU -H A -R I T HE T EAM Kata are movement patterns practiced by martial arts students and instructors. Shu-ha-ri are the three mastery levels for these movements. Embracing shu-ha-ri can help us understand why agile is much more than a set of simple practices.

Life isn’t neat and orderly. Negotiable A story is not a contract! It’s a promise for more communication. Don’t fill your story cards with every last detail. Valuable Stories represent small bits of business value for your customer. Each implemented bit lets them see what you can deliver and provide feedback. Stories promising implementation of technical details (such as “build a database layer”) provide no visible business value—never create them! Estimable A reasonable estimate might not exist if a story is too big or if you don’t know what’s involved.

Com> Card 22—A CCEPTANCE T EST D ESIGN P RINCIPLES T HE P LAN Acceptance tests (ATs) are as enduring and important an artifact as your code. Their proper design will minimize maintenance efforts. Abstract A test is readable as a document describing system behavior. Amplify your test’s essential elements, and bury its irrelevant details so that nontechnical staff can understand why it should pass. Bona fide To ensure continual customer trust, a test must always truly exercise the system in an environment as close to production as possible.

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